![]() Although, using Maya just for uvmapping would sound like a big waste. You could always continue modelling in SketchUp and just use Maya to apply materials and unwrap uvs. I wouldn’t give up on SketchUp if you like its modelling flow - just keep looking for a solution. Sounds to me you’re still new to SketchUp and Maya. Maybe they are not in the center of the screen and you might have to zoom out quite a bit - SketchUp uvs sometimes are quite scattered. The largest catalog of 3d models from 3dsky in the categories: furniture, decor, lighting, technique, plants, characters, as well as materials, textures. If you select the object it should show some uvs. If it has received the uvs you could look for something like a Unwrap UV tool / UV Editor.So you see the pattern (brick / tiles etc) you applied in SketchUp? If so Maya has received the material and the uvs. ![]() by pressing 6, you see the material in Maya.No need looking there.īack to solving (trying to) your problem: There are several plugins for painting, there are even plugins that allow you to manipulate uvs but it will all come back to the same way these uvs are internally stored by SketchUp in the object. In SketchUp you can’t really apply uvs like in Maya / Blender / 3dsMax etc. I’m starting to think that I may just have to ditch SketchUp and go the long way and create all of my models in Maya which is going to take me CONSIDERABLY longer Right now I’m remodeling Hugh’s body to put him into the typical natural pose for better rigging in Maya. Is there any way that you know of that allows you to create a UV Map in SketchUp…? I’ve tried using the Paint Brush tool and applying a texture face by face but not having any luck. Importing SketchUp Models to Maya I wrote up some instructions on how I export/import from SketchUp to Maya for someone and I figured should post them up here. I’ve asked the guy that has pointed out the gaps and will post here if he gets back to me on this!Įdit: The texture or material is there, I just need to press 6 to see it. Perhaps I need to apply the texture to the model before starting the Projection and bring up the UV Editior…? But when I import the FBX file into Maya the texture doesn’t appear on the model. I’ve put a texture on each face in SketchUp as you’ve suggested and when I export it SketchUp now creates a separate folder with the texture in it. There are small gapes separating the faces. Someone on the Maya sub-Reddit has just pointed out that the UV Map doesn’t have the faces joined.
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